Lots more creation in the last day of our very first week in Game Jam!
Logan added in an optional hard mode, which makes the parcels travel faster on the conveyor belt! He also added some really fun honking sounds when you put the right parcel in the correct box and some finger snapping effects for when the game ends!
We are all familiar with Mira's projects by now! She picks the most gorgeous themes for her games. This time her game is set in the forest, and she even hired some workers to help out. Similarly to Logan, she added in an easy mode, that makes parcels go slower.
Just thought you guys would like to have a look at some regular game dev club projects in the middle of this game jam madness!
If you've not started your project yet, there is still time.
The Game Jam is free for all members, and you can join any time before it closes tomorrow night. Just log in and chat with the mentors about how to get involved.
We'll be doing a big round-up stream on Tuesday afternoon where we'll look through loads of the projects that have been submitted. Honestly, I am so excited to see what everyone has been up to!
Enjoy the rest of your weekend!
Take care,
Tom and the Mentor Team! :)
About our game jams
A game jam is a themed build: we announce a theme, and children across the Academy spend a few weeks making something from it. There is no brief beyond the theme and nothing to finish by a deadline you can fail. Children share what they made on our own platform, where chat and sharing between members is moderated by mentors.
Jams are included in Academy membership. They are the part of the Academy where everybody is working on the same thing at once, which for a self-paced course is worth having.
The blog is in two halves. Guides are the evergreen explainers written by the mentors who teach the clubs, covering the questions parents actually ask: what comes after Scratch, how to support a coding-mad child when you cannot code yourself, and what works for autistic and ADHD children.
Club news is the other half, and it is where posts like this one live: game jams, Minecraft builds and weekly roundups, written up by whoever ran the session. Neither is marketing. If you want to know what the work actually looks like before you sign up to anything, club news is the more honest read of the two.